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Internet Message Format  |  1994-08-07  |  4KB

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  2. Received: by mail2.netcom.com (8.6.8.1/Netcom)     id IAA06814; Thu, 7 Jul 1994 08:35:58 -0700
  3. Received: from UWSTOUT.EDU by mail2.netcom.com (8.6.8.1/Netcom)     id IAA06764; Thu, 7 Jul 1994 08:35:45 -0700
  4. Received: from UWSTOUT.EDU by UWSTOUT.EDU (PMDF V4.2-11 #4883) id  <01HEF6VPMBWK0037H4@UWSTOUT.EDU>; Thu, 7 Jul 1994 10:31:52 CST
  5. Date: Thu, 07 Jul 1994 10:31:52 -0600 (CST)
  6. From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>
  7. Subject: Warp transputor & LightEngine (was Raptor 2 MIP chips?)
  8. To: lightwave-l@netcom.com
  9. Message-id: <01HEF6VPMBWM0037H4@UWSTOUT.EDU>
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  16.  
  17.  
  18. On Wed, 7 Jul 1994, Scott Bragg wrote:                                        
  19. >                                                                             
  20. >                                                                             
  21. >On Wed, 6 Jul 1994, Dave Carlton wrote:                                      
  22. >                                                                             
  23. >> > Why? The same company does both products.                                
  24. >>                                                                            
  25. >> Not true.  The Warp System is from a different company.. they just happen  
  26. >> to be in contact with the makes of the LightEngine, Newton's Law etc etc.. 
  27. >> Until the WARP System supports Lightwave or vise versa it is useless.      
  28. >>                                                                            
  29. >Agreed, it may be the most powerful render entgine on the planet, but if     
  30. >there is no support from software companies and support for those            
  31. >companies from the manufacturer, then it's only so many expensive chips      
  32. >of etched silicon...                                                         
  33. >                                                                             
  34. >                                                                             
  35. >Scott                                                                        
  36. >csbragg@netcom.com                                                           
  37.  
  38.                                                                             
  39. It is my understanding, that the LightEngine IS LightWave compatible, in    
  40. that, you run the LightEngine then load your LightWave scene (into          
  41. LightEngine)... and render. (go get a cup of coffee, come back, and your    
  42. 30 second animation is done. ;-))                                           
  43.                                                                             
  44. Newton's Law works the same. You load your scene, add mass to objects, add  
  45. gravity to world, etc..... I'm not sure if the stand alone version then     
  46. renders the scene or it just creates another scene file for LightWave to    
  47. render.                                                                     
  48.                                                                             
  49. This is from a telephone conversation with U.S.Cybernetics and some info    
  50. they faxed me.                                                              
  51.                                                                             
  52. Regards,                                                                    
  53.      Ed
  54. Jakobere@uwstout.edu